#pragma once
#include "GameUIWindow.h"
#include "MyRender.h"
extern CMyRender g_kRender;

struct CParticleObject
{
	float fCenterX;
	float fCenterY;
	float fSpeedX;
	float fSpeedY;

	int iNumber;
	int iCount;

	int iFrameWidth;
	int iFrameHeight;

	CParticleObject()
	{
		ZeroMemory(this,sizeof(CParticleObject));
	}

	void Update()
	{

	}

	void Draw()
	{

	}
};


class CGameParticleWnd : public CGameUIWindow
{
public:
	CGameParticleWnd(void);
	~CGameParticleWnd(void);

	void OnUpdate();
	void OnDraw();

private:
	vector<CParticleObject> m_akObjects;
};
